Retired Initiate Miller Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 60 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 10 (1)11197A
Scary, Typical
 
Skills
Admin 1
Advocate 0
Astrogation 0
Athletics 0
Broker 0
Deception 0
Diplomat 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 3
Persuade 1
Pilot 0
Profession (Hostile Environment/Underwater) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Scavenger 33
Prisoner Inmate 01
Prisoner Fixer 11
Believer Mainstream Believer Initiate13
Drifter Wanderer 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ione Sanders Contact 3 1 0 1 Dynchia (F/40)
Warren Davidson Contact 3 1 1 1 Sylean (M/25)
Francis Vabsley Enemy 0 2 3 4 Suerrat (F/27)
Fred Wareham Enemy 0 1 0 1 Luriani (F/39)
Lea Terry Enemy 0 5 1 2 Suerrat (F/24)
Charity Wood Ally 4 0 3 0 Suerrat (F/15)
Ray Steeves Rival 2 3 0 1 Suerrat (F/43)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 19 Miller Boyd's ship is damaged, and Miller Boyd have to hitch-hike Miller Boyd's way back across the stars to the nearest scout base.
1 19 Gain 2 Contacts. Gain 3 Enemies.
2 19 Failed to qualify for Army Academy (Military Academy).
2 19 Became a Drifter (Scavenger).
2 21 Attempted a risky adventure and was wildly successful.
2 23 Promoted to Drifter (Scavenger) rank 1.
3 23 Continued as Drifter (Scavenger).
3 24 A new romantic starts. Gain an Ally.
3 27 Promoted to Drifter (Scavenger) rank 2.
4 27 Continued as Drifter (Scavenger).
4 30 Attempted a risky adventure and was sent to prison.
4 31 Promoted to Drifter (Scavenger) rank 3.
5 31 Became a Prisoner (Inmate).
5 32 A guard takes a dislike to Miller Boyd.
6 35 Switched to Prisoner (Fixer) with previous rank.
6 39 Special Duty.
6 39 Promoted to Prisoner (Fixer) rank 1.
6 39 Paroled from prison.
7 39 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 42 Miller Boyd refuse to secretly provide religious rites for a dying leader or noble, because they do not share Miller Boyd's faith.
8 43 Continued as Believer (Mainstream Believer).
8 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 47 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 47 Voluntarily left Mainstream Believer
9 47 Entered Merchant Academy with the Business curriculum.
9 51 Suffered a deep tragedy.
9 51 Dropped out of the merchant academy.
10 51 Continued as Believer (Mainstream Believer).
10 53 Someone more charismatic but less devout than Miller Boyd has become Miller Boyd's superior.
11 55 Voluntarily left Mainstream Believer
11 55 Failed to qualify for Broker (Merchant).
11 55 Switched to Drifter (Wanderer).
11 58 Betrayed by a friend. One of Miller Boyd's Contacts or Allies betrays Miller Boyd, ending Miller Boyd's career. That Contact or Ally becomes a Rival or Enemy.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
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