Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Miller Boyd's ship is damaged, and Miller Boyd have to hitch-hike Miller Boyd's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
19 |
Failed to qualify for Army Academy (Military Academy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attempted a risky adventure and was sent to prison. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
32 |
A guard takes a dislike to Miller Boyd. |
6 |
35 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
Special Duty. |
6 |
39 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
39 |
Paroled from prison. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Miller Boyd refuse to secretly provide religious rites for a dying leader or noble, because they do not share Miller Boyd's faith. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Entered Merchant Academy with the Business curriculum. |
9 |
51 |
Suffered a deep tragedy. |
9 |
51 |
Dropped out of the merchant academy. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Someone more charismatic but less devout than Miller Boyd has become Miller Boyd's superior. |
11 |
55 |
Voluntarily left Mainstream Believer |
11 |
55 |
Failed to qualify for Broker (Merchant). |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
58 |
Betrayed by a friend. One of Miller Boyd's Contacts or Allies betrays Miller Boyd, ending Miller Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |