Retired Detective Miller Mcarthy  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 60 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 8 (0)111A68
Spiteful, Glamorous, Easily embarrassed
 
Skills
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 2
Investigate 0
Jack-of-All-Trades 1
Medic 0
Melee (Striking) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Biologicals) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective34
Scout Surveyor 02
Believer Missionary/Humanitarian Project Worker12
Drifter Scavenger 24
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Palmer McGrath Contact 3 1 3 2 Zhodani, Imperium (M/61)
Palmer McGrath is out of contact doing something interesting but not suspicious.
Avery Willis Enemy 0 3 3 1 Thaggeshi (M/33)
Avery Willis has negatively life-changing event.
Carrie Steeves Enemy 0 2 0 1 Tapazmal (M/37)
Sophia Dean Rival 0 4 0 0 Tezcat (F/44)
Sophia Dean was ruined by misfortune caused by the character.
Hazle Forrest Contact 1 1 1 2 Swanfeh (F/31)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Established a network of contacts. Gain 1 contacts.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 27 Go undercover to investigate an enemy.
3 27 A job goes wrong, forcing Miller Mcarthy to flee off-planet.
3 30 Forced to continue current assignment.
3 30 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
4 30 Continued as Agent (Law Enforcement).
4 34 Life ruined by a criminal gang. Gain the gang as an Enemy
5 34 Became a Scout (Surveyor).
5 35 Injured. Fully recovered. Owe 2,500 for medical bills.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 36 Miller Mcarthy have been following false teachings!
7 36 Failed to qualify for Performer (Entertainer).
7 36 Became a Drifter (Scavenger).
7 38 Drafted into Surveyor
7 40 Promoted to Drifter (Scavenger) rank 1.
8 40 Returned to Scout (Surveyor).
8 43 Miller Mcarthy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 43 Became a Merchant (Free Trader).
9 44 Make an unexpected connection outside Miller Mcarthy's normal circles. Gain a Contact.
10 47 Voluntarily left Free Trader
10 47 Returned to Drifter (Scavenger).
10 48 Find valuable salvage.
10 51 Promoted to Drifter (Scavenger) rank 2.
11 51 Continued as Drifter (Scavenger).
11 53 Miller Mcarthy do not know what happened to Miller Mcarthy. There is a gap in Miller Mcarthy's memory.
12 53 Failed to qualify for Merchant Academy.
12 53 Continued as Drifter (Scavenger).
12 55 Betrayed by a friend. One of Miller Mcarthy's Contacts or Allies betrays Miller Mcarthy, ending Miller Mcarthy's career. That Contact or Ally becomes a Rival or Enemy.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 55 Retired at age 55.
13 55 Returned to Believer (Missionary/Humanitarian).
13 57 Miller Mcarthy accepted an offer of inducements to betray Miller Mcarthy's faith. Gain 330,000 in cash.
13 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 59 Aging Crisis. Owe 40,000 for medical bills.
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