Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A job goes wrong, forcing Miller Mcarthy to flee off-planet. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Miller Mcarthy have been following false teachings! |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
38 |
Drafted into Surveyor |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Returned to Scout (Surveyor). |
8 |
43 |
Miller Mcarthy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
43 |
Became a Merchant (Free Trader). |
9 |
44 |
Make an unexpected connection outside Miller Mcarthy's normal circles. Gain a Contact. |
10 |
47 |
Voluntarily left Free Trader |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
48 |
Find valuable salvage. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Miller Mcarthy do not know what happened to Miller Mcarthy. There is a gap in Miller Mcarthy's memory. |
12 |
53 |
Failed to qualify for Merchant Academy. |
12 |
53 |
Continued as Drifter (Scavenger). |
12 |
55 |
Betrayed by a friend. One of Miller Mcarthy's Contacts or Allies betrays Miller Mcarthy, ending Miller Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Returned to Believer (Missionary/Humanitarian). |
13 |
57 |
Miller Mcarthy accepted an offer of inducements to betray Miller Mcarthy's faith. Gain 330,000 in cash. |
13 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |