Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Marine Support |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
A mission goes wrong; Mitchel Steward and several others are captured and mistreated by the enemy. Gain Mitchel Steward's jailer as an Enemy. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Returned to Drifter (Wanderer). |
4 |
34 |
Mitchel Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Political upheaval strikes Mitchel Steward's homeworld, and Mitchel Steward is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Mitchel Steward befriend a superior in the corporation or the colony. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Broker). |
9 |
54 |
Promoted to Merchant (Broker) rank 1. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
Mitchel Steward's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |