Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Mortimer Graves learn something Mortimer Graves should not have – a corporate secret, a political scandal – which Mortimer Graves can profit from illegally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Became a Drifter (Scavenger). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Scarred. Owe 5,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
Good fortune. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |