Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Voluntarily left Free Trader |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
44 |
Contact with Government. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Voluntarily left Wanderer |
8 |
45 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
47 |
Become deeply involved in politics on Mose Bishop's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
49 |
Promoted to Noble (Dilettante) rank 1. |
9 |
49 |
Continued as Noble (Dilettante). |
9 |
51 |
Join a successful conspiracy of nobles. |
9 |
53 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
53 |
Continued as Noble (Dilettante). |
10 |
57 |
Gained a contact. |
10 |
57 |
Forced to muster out. |