Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Nat Norman is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Nat Norman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Political upheaval strikes Nat Norman's homeworld, and Nat Norman is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
50 |
A revolution, attack or other unusual event throws Nat Norman's life into chaos, forcing Nat Norman to leave the planet. |
9 |
50 |
Failed to qualify for Physician (Scholar). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
57 |
Nat Norman refused an offer of inducements to betray Nat Norman's faith. Gain 2 enemies. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |