Retired Initiate Neal Harris  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 60 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 5 (-1)111685
Dreary, Tolerant
 
Skills
Art (Performing) 0
Astrogation 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Science (Social Sciences/Philosophy) 1
Steward 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout14
Rogue Enforcer 01
Merchant Free Trader 01
Drifter Wanderer 03
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Ione Hernandez Enemy 0 5 0 2 Dolphin, Imperium (F/12)
Ione Hernandez was ruined by misfortune caused by the character.
Mae McGhee Contact 2 1 1 1 Pirian (F/47)
Hattie Caldwell Contact 3 2 0 3 Trexen (M/46)
Hattie Caldwell loses some of their power base.
Christie Eade Contact 0 1 2 1 Trexen (F/24)
Abraham Romero Contact 1 0 1 2 Vlazhdumecta (M/27)
Abraham Romero has negatively life-changing event.
Vada McGuire Contact 2 1 3 1 Trexen (F/80)
Vada McGuire's influence is diminished.
Theodore Daniels Enemy 0 2 0 0 Trexen (M/19)
Theodore Daniels is missing under suspicious circumstances.
Charlotte Richardson Rival 0 2 1 2 Iltharan (F/33)
Charlotte Richardson has negatively life-changing event.
Libbie Nelson Rival 1 1 0 3 Trexen (F/49)
Luella Sanders Ally 5 0 0 3 Trexen (F/28)
Gabriella Turner Rival 1 2 0 1 Trexen (F/37)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Explorer).
2 24 Neal Harris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neal Harris fail to help. Gain an Enemy.
2 24 Neal Harris's ship is damaged, and Neal Harris have to hitch-hike Neal Harris's way back across the stars to the nearest scout base.
2 24 Gain 5 Contacts. Gain 1 Enemies.
2 26 Forced to muster out.
3 26 Became a Rogue (Enforcer).
3 27 Betrayed by a friend. One of Neal Harris's Contacts or Allies betrays Neal Harris, ending Neal Harris's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Merchant (Free Trader).
4 31 Bankrupted by a rival. Gain the other trader as a Rival.
5 31 Returned to Scout (Explorer).
5 34 Perform an exemplary service for the scouts.
5 35 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 35 Continued as Scout (Explorer).
6 39 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 39 Became a Drifter (Wanderer).
7 42 Moved to a new world.
8 43 Continued as Drifter (Wanderer).
8 47 Find an Alien Artifact.
9 47 Continued as Drifter (Wanderer).
9 48 Neal Harris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 52 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 52 Continued as Believer (Mainstream Believer).
11 53 Neal Harris secretly provide religious rites for a dying leader or noble, although they do not share Neal Harris's faith. Gain an Ally in the family and a Rival who disagrees with Neal Harris's choice.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Mainstream Believer).
12 57 Spend time with an alien race. Gain a contact.
12 60 Forced to muster out.
13 60 Aging Crisis. Owe 40,000 for medical bills.
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