Retired Settler Ned Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 60 M 2 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 3 (-1)211793
Small-Minded
 
Skills
Admin 0
Athletics 0
Deception 1
Drive (Hovercraft) 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Worker/Civil Engineering) 1
Profession (Hostile Environment/Low-G) 1
Recon 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand11
Citizen Colonist Settler23
Drifter Wanderer 23
Believer Missionary/Humanitarian Junior Project Worker03
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Nora Ede Rival 2 1 1 3 Ne Kraeda ren Kelva (F/88)
Fernando Palmer Enemy 0 6 6 2 Irhadre (M/48)
Israel Griffiths Ally 2 0 5 0 Luriani (M/28)
Delmar Bowditch Rival 0 0 2 3 Irhadre (M/71)
Delmar Bowditch gains in influence.
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Failed in the school of hard knocks.
2 22 Became a Navy (Flight) with the new title Crewman.
2 25 Ned Dickman is blamed for an accident that causes the death of several crew members. Ned Dickman's guilt drives Ned Dickman to excel.
2 26 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 26 Voluntarily left Flight
3 26 Became a Citizen (Colonist).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Continued as Citizen (Colonist).
4 32 Ned Dickman gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 36 Life ruined by a criminal gang. Gain the gang as an Enemy
6 36 Failed to qualify for Courier (Scout).
6 36 Became a Drifter (Wanderer).
6 40 Attacked by enemies and injured.
6 40 Lost eye or limb. Owe 1,250 for medical bills.
6 40 Gain Enemy if Ned Dickman don't already have one.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 42 Find valuable salvage.
7 44 Promoted to Drifter (Wanderer) rank 2.
8 44 Continued as Drifter (Wanderer).
8 48 Lightly injured, no permanent damage. Fully recovered.
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Ned Dickman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ned Dickman's faith.
10 52 Continued as Believer (Missionary/Humanitarian).
10 56 Ned Dickman secretly provide religious rites for a dying leader or noble, although they do not share Ned Dickman's faith. Gain an Ally in the family and a Rival who disagrees with Ned Dickman's choice.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Missionary/Humanitarian).
11 57 Ned Dickman faith is shaken.
12 60 Aging Crisis. Owe 10,000 for medical bills.
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