Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Noble Buckman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Noble Buckman is living the high life for a few years. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
42 |
Assigned to the security staff of a space station. |
8 |
43 |
Continued as Marine (Star Marine). |
8 |
46 |
Severely injured. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Noble Buckman's Contacts or Allies betrays Noble Buckman, ending Noble Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Prisoner (Inmate). |
10 |
52 |
Beaten by a prison gang. |
10 |
52 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Prisoner (Inmate). |
11 |
54 |
A guard takes a dislike to Noble Buckman. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
58 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |