Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Orval Fleming easily defeat. |
2 |
23 |
Gain Enemy if Orval Fleming don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find an Alien Artifact. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
36 |
Find an Alien Artifact. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Befriended by a senior agent. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Law Enforcement |
10 |
52 |
Retired. |
10 |
56 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |