Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Orval Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Orval Saxon's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Switched to Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Imperial trade restrictions force Orval Saxon out of business. |
7 |
39 |
Became a Rogue (Thief). |
7 |
43 |
Backstab a fellow rogue for personal gain. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Enforcer (Rogue). |
8 |
43 |
Continued as Rogue (Thief). |
8 |
45 |
Backstab a fellow rogue for personal gain. |
8 |
47 |
Promoted to Rogue (Thief) rank 2. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
49 |
A police detective or rival criminal forces Orval Saxon to flee and vows to hunt Orval Saxon down. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Orval Saxon come into conflict with a splinter group Orval Saxon's own religion which maintains Orval Saxon's version is the wrong one. Gain 1 Rivals. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Orval Saxon secretly provide religious rites for a dying leader or noble, although they do not share Orval Saxon's faith. Gain an Ally in the family and a Rival who disagrees with Orval Saxon's choice. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |