Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
24 |
Beaten by a prison gang. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Prisoner (Inmate). |
3 |
28 |
Orville Cause is moved to a lower security prison. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Find Ancient Technology. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Make an unexpected connection outside Orville Cause's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Accused of a crime |
7 |
46 |
Forced to muster out. |
8 |
46 |
Returned to Prisoner (Inmate). |
8 |
47 |
Hire a new lawyer. |
8 |
50 |
Paroled from prison. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
A notable academic consults with Orville Cause about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Orville Cause is caught in the periphery of a scandal. |
10 |
55 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |