Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Electronics (Computers) as a hobby. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Failed to qualify for Line/Crew (Navy). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
Park McLachlan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Park McLachlan fail to help. Gain an Enemy. |
2 |
28 |
Park McLachlan's ship is damaged, and Park McLachlan have to hitch-hike Park McLachlan's way back across the stars to the nearest scout base. |
2 |
28 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
29 |
Continued as Scout (Courier). |
3 |
32 |
Perform an exemplary service for the scouts. |
4 |
33 |
Voluntarily left Courier |
4 |
33 |
Became a Drifter (Barbarian). |
4 |
36 |
Injured. |
5 |
36 |
Failed to qualify for Broker (Merchant). |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
37 |
Park McLachlan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Returned to Scout (Courier). |
6 |
39 |
Psychologically damaged by Park McLachlan's time in the scouts. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Park McLachlan easily defeat. |
7 |
43 |
Gain Enemy if Park McLachlan don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Amnesia. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Returned to Scout (Courier). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
Park McLachlan do not know what happened to Park McLachlan. There is a gap in Park McLachlan's memory. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |