Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Phillip Harper's work ends up coming home with Phillip Harper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Voluntarily left Line/Crew |
3 |
25 |
Became a Citizen (Worker). |
3 |
26 |
Phillip Harper is rewarded for Phillip Harper's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Phillip Harper's business expands, Phillip Harper's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Phillip Harper learn something Phillip Harper should not have – a corporate secret, a political scandal – which Phillip Harper can profit from illegally. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
Phillip Harper's business expands, Phillip Harper's corporation grows, or the colony thrives. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Citizen (Worker) rank 3. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
52 |
Phillip Harper gain experience in a technical field as a computer operator or surveyor. |
9 |
53 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
53 |
Continued as Citizen (Worker). |
10 |
54 |
Phillip Harper learn something Phillip Harper should not have – a corporate secret, a political scandal – which Phillip Harper can profit from illegally. |
10 |
57 |
Promoted to Citizen (Worker) rank 5. |