Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Established a network of contacts. Gain 1 contacts. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Phillip Miller's Contacts or Allies betrays Phillip Miller, ending Phillip Miller's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Phillip Miller into bankruptcy. Phillip Miller salvages what Phillip Miller can. |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
47 |
Spend time with an alien race. Gain a contact. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |