Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Pleasant Kirkham do not know what happened to Pleasant Kirkham. There is a gap in Pleasant Kirkham's memory. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Risk Pleasant Kirkham's fortune on a possibility lucrative deal and win. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Pleasant Kirkham learn something Pleasant Kirkham should not have – a corporate secret, a political scandal – which Pleasant Kirkham can profit from illegally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Pleasant Kirkham's business expands, Pleasant Kirkham's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Pleasant Kirkham come into conflict with a splinter group Pleasant Kirkham's own religion which maintains Pleasant Kirkham's version is the wrong one. Gain 2 Rivals. |
9 |
45 |
Retired. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |