Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Reid Fletcher's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
31 |
Use Reid Fletcher's psionic powers in an unethical fashion. Gain an enemy. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
Psionic strength increases. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
Gained a contact. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
46 |
Experimented on by a corporation, government, or other organisation |
8 |
46 |
Became a Scout (Explorer). |
8 |
47 |
Perform an exemplary service for the scouts. |
8 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
50 |
Voluntarily left Explorer |
9 |
50 |
Switched to Merchant (Broker). |
9 |
54 |
Make an unexpected connection outside Reid Fletcher's normal circles. Gain a Contact. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
A good deal ensures Reid Fletcher is living the high life for a few years. |