Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Find Ancient Technology. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
A mission goes disastrously wrong due to Roger Clubb's commander’s error or incompetence, but Roger Clubb survive. |
2 |
23 |
Report commander and gain an Enemy. |
2 |
26 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
34 |
Join a conspiracy of nobles that were caught. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
36 |
Continued as Noble (Administrator). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
40 |
Continued as Noble (Administrator). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Noble (Administrator). |
8 |
46 |
Roger Clubb manipulate and charm Roger Clubb's way through high society. Gain a Rival and an Ally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
52 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
54 |
Imperial trade restrictions force Roger Clubb out of business. |
11 |
54 |
Became a Drifter (Barbarian). |
11 |
58 |
Betrayed by a friend. One of Roger Clubb's Contacts or Allies betrays Roger Clubb, ending Roger Clubb's career. That Contact or Ally becomes a Rival or Enemy. |