Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Entered Merchant Academy with the Business curriculum. |
3 |
26 |
War breaks out, triggering a mandatory draft. |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Became a Navy (Engineer/Gunner). |
4 |
31 |
Rolla Rice is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Returned to Entertainer (Journalist). |
5 |
34 |
Rolla Rice is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Scholar (Scientist). |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Scholar (Scientist) rank 1. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Rolla Rice from Rolla Rice's work. |
7 |
42 |
Promoted to Scholar (Scientist) rank 2. |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
44 |
Advanced training in a specialist field. |
9 |
46 |
Continued as Scholar (Scientist). |
9 |
48 |
Good fortune |
9 |
50 |
Promoted to Scholar (Scientist) rank 3. |
10 |
50 |
Voluntarily left Scientist |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
54 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
55 |
Amnesia. |