Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Rube Frazier's business expands, Rube Frazier's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Rube Frazier's life into chaos, forcing Rube Frazier to leave the planet. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Given a special assignment or duty in Rube Frazier's unit. |
3 |
28 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Rube Frazier come into conflict with a splinter group Rube Frazier's own religion which maintains Rube Frazier's version is the wrong one. Gain 2 Rivals. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Attacked by enemies that Rube Frazier easily defeat. |
7 |
44 |
Gain Enemy if Rube Frazier don't already have one. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Returned to Citizen (Colonist). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
51 |
Attacked by enemies that Rube Frazier easily defeat. |
9 |
51 |
Gain Enemy if Rube Frazier don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Attempted a risky adventure and was wildly successful. |
11 |
55 |
Continued as Drifter (Scavenger). |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |