Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Attacked by enemies that Rudolph White easily defeat. |
2 |
21 |
Gain Enemy if Rudolph White don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Rudolph White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Drafted into Engineer/Gunner |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Gain a contact. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
44 |
Voluntarily left Engineer/Gunner |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Rudolph White join a gambling circle on board. |
9 |
48 |
Continued as Navy (Engineer/Gunner). |
9 |
49 |
Rudolph White join a gambling circle on board. |
10 |
52 |
Voluntarily left Engineer/Gunner |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
56 |
Spend time with an alien race. Gain a contact. |
11 |
56 |
Continued as Drifter (Wanderer). |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |