Term |
Age |
History |
---|
1 |
12 |
Became a Army (Cavalry) with the new title Private. |
1 |
15 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
15 |
Gain rebels as Enemy |
2 |
15 |
Failed to qualify for Artist (Entertainer). |
2 |
15 |
Submitted to the draft. |
2 |
15 |
Became a Dolphin Military (Sea Patrol). |
2 |
17 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
17 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
21 |
Moved to a new world. |
3 |
21 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
21 |
Continued as Believer (Missionary/Humanitarian). |
4 |
23 |
Rupert McDonald refused an offer of inducements to betray Rupert McDonald's faith. Gain 5 enemies. |
5 |
25 |
Continued as Believer (Missionary/Humanitarian). |
5 |
28 |
Rupert McDonald is caught in the periphery of a scandal. |
5 |
28 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
30 |
Amnesia. |
6 |
33 |
Forced to muster out. |
7 |
33 |
Failed to qualify for Artist (Entertainer). |
7 |
33 |
Became a Dolphin Civilian (Nomad). |
7 |
36 |
A purist political party comes to power on Rupert McDonald's world making trouble for uplifted Dolphins and costing Rupert McDonald Rupert McDonald's job. Gain a purist political militant as an Enemy |
8 |
36 |
Returned to Believer (Missionary/Humanitarian). |
8 |
39 |
Rupert McDonald retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Forced to muster out. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
42 |
Gained a contact. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |