Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Sam Casey join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
During a battle, defeat or victory depends on Sam Casey's actions. The ship suffers severe damage and Sam Casey is blamed for the disaster. Sam Casey is court - martialled and discharged. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Spend time with an alien race. Gain a contact. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Sam Casey's Contacts or Allies betrays Sam Casey, ending Sam Casey's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Opponents of Sam Casey's belief system ambush Sam Casey. |
7 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
38 |
Failed to qualify for Courier (Scout). |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
39 |
Sam Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Sam Casey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
43 |
Continued as Believer (Holy Warrior). |
10 |
47 |
Sam Casey faith is shaken. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Holy Warrior). |
11 |
50 |
Sam Casey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |