Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Selmer Connell's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Worker). |
6 |
40 |
Political upheaval strikes Selmer Connell's homeworld, and Selmer Connell is caught up in the revolution. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Selmer Connell learn something Selmer Connell should not have – a corporate secret, a political scandal – which Selmer Connell can profit from illegally. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Gained a contact. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
58 |
Political upheaval strikes Selmer Connell's homeworld, and Selmer Connell is caught up in the revolution. |
10 |
58 |
Promoted to Citizen (Worker) rank 3. |