Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Became a Citizen (Worker). |
4 |
30 |
Seth Drogace's business expands, Seth Drogace's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Seth Drogace is rewarded for Seth Drogace's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Worker) rank 3. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Political upheaval strikes Seth Drogace's homeworld, and Seth Drogace is caught up in the revolution. |
7 |
45 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
48 |
Seth Drogace is rewarded for Seth Drogace's diligence or cunning. |
8 |
49 |
Promoted to Citizen (Worker) rank 5. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
53 |
Political upheaval strikes Seth Drogace's homeworld, and Seth Drogace is caught up in the revolution. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Physician (Scholar). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Scout (Courier). |
10 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
56 |
Failed to qualify for Broker (Merchant). |
11 |
56 |
Became a Drifter (Scavenger). |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |