Settler Seth McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 60 M 1 (-2) 5 (-1) 3 (-1) 8 (0) 11 (1) 6 (0)1538B6
Welcoming, Tranquil
 
Skills
Advocate 1
Animals 0
Art (Creative/Exotic Media) 1
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Persuade 2
Pilot 0
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 3
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Believer Missionary/Humanitarian Project Leader35
Scout Courier Scout12
 
Name Type Affinity Enmity Power Influence Species
Corda Cropper Contact 3 1 1 0 Cafadan (F/39)
Corda Cropper gained power at the expense of a third party who now blames the character.
Wabeb Ebpebdebpab Enemy 0 4 0 2 Bwap (M/23)
Edward Staff Enemy 0 2 3 0 Azhanti (M/29)
Salvatore Beley Enemy 0 4 0 0 Sydite (M/13)
Salvatore Beley fell on hard times.
Wade Woolahan Enemy 0 4 1 4 Kedepu (M/49)
Patrick Burns Enemy 0 1 1 0 Luriani (M/37)
Patrick Burns is found or reported dead.
Shelly Tow Enemy 1 0 0 0 Sydite (M/56)
Shelly Tow is in desperate trouble and could use the character’s help.
Relationship altered.
Adrian Medina Enemy 0 3 1 4 Humaniti (M/14)
Adrian Medina is found or reported dead.
Sibyl Paterson Enemy 0 3 2 2 Sydite (F/40)
Sibyl Paterson gains in influence.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Seth McKee learn something Seth McKee should not have – a corporate secret, a political scandal – which Seth McKee can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 30 Seth McKee is sent to a new community or parish to preach The Word among the poor.
4 30 Continued as Believer (Missionary/Humanitarian).
4 34 Seth McKee refused an offer of inducements to betray Seth McKee's faith. Gain 5 enemies.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 34 Continued as Believer (Missionary/Humanitarian).
5 36 Seth McKee is sent to a new community or parish to preach The Word among the poor.
5 38 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 38 Continued as Believer (Missionary/Humanitarian).
6 42 Seth McKee retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 42 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
7 42 Continued as Believer (Missionary/Humanitarian).
7 43 A notable academic consults with Seth McKee about a publication or documentary he is working on. Gain a Contact in academia.
8 46 Voluntarily left Missionary/Humanitarian
8 46 Failed to qualify for Artist (Entertainer).
8 46 Submitted to the draft.
8 46 Became a Scout (Courier).
8 47 Seth McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Seth McKee fail to help. Gain an Enemy.
8 47 Psychologically damaged by Seth McKee's time in the scouts.
8 50 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 50 Continued as Scout (Courier).
9 54 Nearly killed. Owe 20,000 for medical bills.
10 54 Returned to Citizen (Colonist).
10 57 Political upheaval strikes Seth McKee's homeworld, and Seth McKee is caught up in the revolution.
10 58 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙