Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Good fortune |
1 |
22 |
Graduated. Gain an rival who is upset that Shelby Hotty left the community. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Shelby Hotty do not know what happened to Shelby Hotty. There is a gap in Shelby Hotty's memory. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
27 |
Shelby Hotty's work is sabotaged by unknown parties. Shelby Hotty start again from scratch. |
5 |
30 |
Continued as Scholar (Field Researcher). |
5 |
32 |
An expedition or voyage goes wrong, leaving Shelby Hotty stranded in the wilderness. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Shelby Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
39 |
Nearly killed. Owe 17,500 for medical bills. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Shelby Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |