Retired Scout Sherman Perkins  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 60 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 7 (0)111567
Slow Paced
 
Skills
Astrogation 0
Broker 2
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Language (Vilani (1st Imperium)) 1
Mechanic 0
Melee 0
Navigation 1
Pilot (Spacecraft) 2
Profession (Colonist/Farming) 1
Science (Robotic Sciences/Cybernetics) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Scout Courier Scout13
Scout Surveyor Scout11
Drifter Scavenger 02
Merchant Broker 22
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lois Austin Ally 2 0 0 3 Vlazhdumecta (F/26)
Dick Steen Ally 1 0 2 0 Tezcat (M/52)
Zeb Murray Contact 1 1 4 0 Ayansh'i (M/49)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Spend several years jumping from world to world in Sherman Perkins's scout ship.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 26 When dealing with an alien race, Sherman Perkins botch an opportunity to gather extra intelligence about them.
2 26 Psychologically damaged by Sherman Perkins's time in the scouts.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Continued as Scout (Courier).
3 29 When dealing with an alien race, Sherman Perkins botch an opportunity to gather extra intelligence about them.
3 29 Psychologically damaged by Sherman Perkins's time in the scouts.
4 30 Continued as Scout (Courier).
4 33 When dealing with an alien race, Sherman Perkins botch an opportunity to gather extra intelligence about them.
4 33 Sherman Perkins have no idea what happened to Sherman Perkins – they found Sherman Perkins's ship drifting on the fringes of friendly space.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Surveyor) with previous rank.
5 36 Sherman Perkins have no idea what happened to Sherman Perkins – they found Sherman Perkins's ship drifting on the fringes of friendly space.
6 36 Became a Drifter (Scavenger).
6 38 Sherman Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Failed to qualify for Merchant Marine (Merchant).
7 38 Continued as Drifter (Scavenger).
7 41 Scarred. Owe 5,000 for medical bills.
8 41 Became a Merchant (Broker).
8 45 Promoted to Merchant (Broker) rank 1.
9 45 Aging Crisis. Owe 30,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Merchant (Broker).
9 47 Befriend a useful ally in one sphere. Gain an Ally.
9 49 Promoted to Merchant (Broker) rank 2.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Voluntarily left Broker
10 49 Retired.
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 55 Gained a contact.
12 57 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙