Sid Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 60 M 2 (-2) 3 (-1) 3 (-1) 8 (0) 4 (-1) 6 (0)233846
Cheerless, Screwed up, Charitable
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 2
Drive (Track) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Medic 0
Pilot 0
Profession (Sports/Team Ball Sports) 1
Recon 2
Stealth 1
Steward 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Scavenger 14
Merchant Merchant Marine Senior Crewman12
Entertainer Performer 25
 
Name Type Affinity Enmity Power Influence Species
Rosemary Reynolds Enemy 0 2 1 0 Urunishani (F/23)
Joan Lowe Contact 1 0 0 5 Humaniti (F/64)
Relationship altered.
Johnny Greerson Enemy 0 3 3 1 Ayansh'i (M/39)
Duke Ortiz Enemy 6 5 1 1 Halka (M/45)
reconciliation.
Betsy Ray Contact 0 1 3 5 Dynchia, Imperium (F/16)
Abram McRae Contact 0 1 1 1 Trexen (M/32)
Abram McRae is in desperate trouble and could use the character’s help.
Leota Hays Contact 0 1 5 1 Humaniti (F/40)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Sid Simmons is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Sid Simmons as an Enemy.
2 19 Failed to qualify for Army Support (Army).
2 19 Became a Drifter (Scavenger).
2 21 Gained a contact.
3 23 Continued as Drifter (Scavenger).
3 24 Attacked by enemies and injured.
3 24 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 24 Gain Enemy if Sid Simmons don't already have one.
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Continued as Drifter (Scavenger).
4 28 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
5 28 Failed to qualify for Scientist (Scholar).
5 28 Submitted to the draft.
5 28 Became a Merchant (Merchant Marine).
5 29 Make an unexpected connection outside Sid Simmons's normal circles. Gain a Contact.
5 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 32 Continued as Merchant (Merchant Marine).
6 36 A series of bad deals and decisions force Sid Simmons into bankruptcy. Sid Simmons salvages what Sid Simmons can.
7 36 Became a Entertainer (Performer).
7 39 One of Sid Simmons's pieces of art is stolen, and the investigation brings Sid Simmons into the criminal underworld.
8 40 Continued as Entertainer (Performer).
8 44 Criticised a questionable political leader on Sid Simmons's homeworld, causing his downfall. Gain an Enemy
8 44 Sid Simmons is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9 44 Continued as Entertainer (Performer).
9 46 Criticised a questionable political leader on Sid Simmons's homeworld, causing his downfall. Gain an Enemy
9 46 Sid Simmons is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9 48 Promoted to Entertainer (Performer) rank 1.
10 48 Continued as Entertainer (Performer).
10 52 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
10 52 Promoted to Entertainer (Performer) rank 2.
11 52 Continued as Entertainer (Performer).
11 54 Contact with Government.
11 56 Forced to muster out.
12 56 Failed to qualify for Broker (Merchant).
12 56 Returned to Drifter (Scavenger).
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