Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Drafted into Law Enforcement |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Returned to Agent (Law Enforcement). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
A good deal ensures Smith Dickman is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Broker) rank 4. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
48 |
Smith Dickman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Smith Dickman accepted an offer of inducements to betray Smith Dickman's faith. Gain 460,000 in cash. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
Accused of a crime. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Accused of a crime. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |