Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Join homeworld’s celebrity circles |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
29 |
Became a Merchant (Broker). |
4 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Spencer Cooper's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
Risk Spencer Cooper's fortune on a possibility lucrative deal and win. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
43 |
Risk Spencer Cooper's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scout (Explorer). |
9 |
52 |
Spencer Cooper's ship is damaged, and Spencer Cooper have to hitch-hike Spencer Cooper's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 1 Contacts. Gain 2 Enemies. |
10 |
52 |
Became a Citizen (Worker). |
10 |
54 |
Accused of a crime |
11 |
56 |
Became a Prisoner (Inmate). |
11 |
58 |
Parole hearing. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |