Retired Fighter Tata-ka Pabpe  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 60 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 3 (-1)111983
Missing patches of hair on arms, Immaculate, Impolite
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Wing) 1
Gun Combat (Archaic) 2
Mechanic 1
Melee 0
Persuade 3
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
Drifter Wanderer 01
Citizen Worker 04
Believer Holy Warrior Fighter12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Pa-woa Abab Apweebeb Enemy 0 4 0 2 Bwap (M/32)
Sabwope Wab Enemy 0 3 3 2 Bwap (M/69)
Sabwope Wab gained power at the expense of a third party who now blames the character.
Worathe Rival 2 1 3 0 Bwap (M/19)
Worathe belongs to an uncommon alien species.
Sabebpo O-kaos Rival 1 2 5 1 Bwap (F/58)
Ka-bab Wesotwebsa Rival 1 0 2 4 Bwap (F/46)
Price Perez Enemy 0 1 6 1 Iltharan (M/48)
Relationship redefined. Ally becomes an enemy.
Ba-wa-Woke Ally 1 0 3 1 Bwap (M/21)
Erwin Clarke Enemy 0 6 1 5 Tapazmal (M/20)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Betrayed by a friend. One of Tata-ka Pabpe's Contacts or Allies betrays Tata-ka Pabpe, ending Tata-ka Pabpe's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Failed to qualify for Performer (Entertainer).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A good deal ensures Tata-ka Pabpe is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 30 A series of bad deals and decisions force Tata-ka Pabpe into bankruptcy. Tata-ka Pabpe salvages what Tata-ka Pabpe can.
4 30 Failed to qualify for Artist (Entertainer).
4 30 Switched to Drifter (Wanderer).
4 32 Betrayed by a friend. One of Tata-ka Pabpe's Contacts or Allies betrays Tata-ka Pabpe, ending Tata-ka Pabpe's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Citizen (Worker).
5 35 Political upheaval strikes Tata-ka Pabpe's homeworld, and Tata-ka Pabpe is caught up in the revolution.
6 36 Continued as Citizen (Worker).
6 37 Tata-ka Pabpe gain experience in a technical field as a computer operator or surveyor.
7 40 Aging Crisis. Owe 20,000 for medical bills.
7 40 Retired at age 40.
7 40 Continued as Citizen (Worker).
7 43 Advanced training in a specialist field.
8 44 Aging Crisis. Owe 60,000 for medical bills.
8 44 Continued as Citizen (Worker).
8 46 A revolution, attack or other unusual event throws Tata-ka Pabpe's life into chaos, forcing Tata-ka Pabpe to leave the planet.
9 46 Aging Crisis. Owe 30,000 for medical bills.
9 46 Became a Believer (Holy Warrior) with the new title Hopeful.
9 49 Tata-ka Pabpe refused an offer of inducements to betray Tata-ka Pabpe's faith. Gain 2 enemies.
9 50 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Continued as Believer (Holy Warrior).
10 51 Tata-ka Pabpe come into conflict with a splinter group Tata-ka Pabpe's own religion which maintains Tata-ka Pabpe's version is the wrong one. Gain 2 Rivals.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired.
11 55 A new romantic starts. Gain an Ally.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 58 A new romantic starts. Gain an Ally.
13 59 Aging Crisis. Owe 20,000 for medical bills.
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