Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Theo Sherris is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Theo Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Severely injured. Owe 25,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Theo Sherris's belief system ambush Theo Sherris. |
6 |
36 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |