Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Thurman Watson have been following false teachings! |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
22 |
Thurman Watson commit a legendary crime. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
26 |
Thurman Watson spend months in the dangerous criminal underworld. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Thurman Watson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Thurman Watson is chosen to represent Thurman Watson's faith in a vid show or other highly public forum. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Thurman Watson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Thurman Watson's faith. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Thurman Watson is chosen to represent Thurman Watson's faith in a vid show or other highly public forum. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scout (Courier). |
9 |
50 |
Thurman Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Thurman Watson fail to help. Gain an Enemy. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
53 |
Continued as Scout (Courier). |
10 |
55 |
Thurman Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Thurman Watson fail to help. Gain an Enemy. |
10 |
55 |
Thurman Watson's ship is damaged, and Thurman Watson have to hitch-hike Thurman Watson's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 5 Contacts. Gain 1 Enemies. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |