Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Courier). |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
33 |
Toney Dwyer faith is shaken. |
4 |
35 |
Continued as Believer (Missionary/Humanitarian). |
4 |
36 |
Opponents of Toney Dwyer's belief system ambush Toney Dwyer. |
4 |
36 |
Severely injured. Owe 20,000 for medical bills. |
5 |
36 |
Failed to qualify for Pirate (Rogue). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
39 |
Make an unexpected connection outside Toney Dwyer's normal circles. Gain a Contact. |
5 |
40 |
Forced to continue current assignment. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
Imperial trade restrictions force Toney Dwyer out of business. |
7 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
48 |
Toney Dwyer come into conflict with a splinter group Toney Dwyer's own religion which maintains Toney Dwyer's version is the wrong one. Gain 1 Rivals. |
8 |
48 |
Switched to Scout (Surveyor) with previous rank. |
8 |
50 |
Spend several years jumping from world to world in Toney Dwyer's scout ship. |
9 |
52 |
Continued as Scout (Surveyor). |
9 |
54 |
Gained a contact. |
10 |
56 |
Continued as Scout (Surveyor). |
10 |
59 |
Toney Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Retired at age 59. |