Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Smuggle illegal items onto a planet. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scholar (Scientist). |
9 |
53 |
Assigned to work on a secret project for a patron or organisation. |
10 |
53 |
Voluntarily left Scientist |
10 |
53 |
Failed to qualify for Courier (Scout). |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
54 |
Attempted a risky adventure and was injured. |
10 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |