Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Language (Gvegh (Vargr)) as a hobby. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Ground Assault (Marine). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Tyler Parker is living the high life for a few years. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
6 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Risk Tyler Parker's fortune on a possibility lucrative deal and win. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
Tyler Parker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
52 |
Became a Scholar (Scientist). |
9 |
56 |
Advanced training in a specialist field. |
10 |
56 |
Continued as Scholar (Scientist). |
10 |
60 |
Caught cheating in some fashion, advancing Tyler Parker's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
60 |
Tyler Parker's work is sabotaged by unknown parties. Tyler Parker start again from scratch. |
10 |
60 |
Gain an Enemy |
11 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Retired at age 60. |