Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Infantry (Army). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
Walker Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
31 |
Became a Drifter (Scavenger). |
3 |
33 |
A new romantic starts. Gain an Ally. |
3 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
37 |
Walker Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
40 |
Opponents of Walker Palmer's belief system ambush Walker Palmer. |
5 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
40 |
Became a Rogue (Thief). |
6 |
41 |
Arrested |
7 |
44 |
Became a Prisoner (Fixer). |
7 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
48 |
Continued as Prisoner (Fixer). |
8 |
49 |
Vocational Training. |
9 |
52 |
Switched to Prisoner (Thug) with previous rank. |
9 |
53 |
Accused of assaulting a prison guard. |
10 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Continued as Prisoner (Thug). |
10 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |