Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A job goes wrong, forcing Walker Sherris to flee off-planet. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Walker Sherris easily defeat. |
2 |
23 |
Gain Enemy if Walker Sherris don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
28 |
Gain Enemy if Walker Sherris don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Walker Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
When dealing with an alien race, Walker Sherris botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Walker Sherris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
Walker Sherris's ship is damaged, and Walker Sherris have to hitch-hike Walker Sherris's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
37 |
Returned to Rogue (Thief). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
7 |
41 |
Promoted to Rogue (Thief) rank 1. |
8 |
41 |
Continued as Rogue (Thief). |
8 |
44 |
Involved in a gambling ring. |
8 |
45 |
Promoted to Rogue (Thief) rank 2. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Switched to Rogue (Enforcer) with previous rank. |
9 |
49 |
Arrested |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Prisoner (Thug). |
10 |
51 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
53 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |