Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Severely injured. |
3 |
20 |
Switched to Entertainer (Artist). |
3 |
23 |
Gained a contact. |
3 |
24 |
Forced to continue current assignment. |
3 |
24 |
Promoted to Entertainer (Artist) rank 1. |
4 |
24 |
Continued as Entertainer (Artist). |
4 |
28 |
Wee Owat is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Wee Owat faith enjoys an explosion of popularity largely thanks to Wee Owat's efforts. |
5 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Wee Owat retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Wee Owat aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Became a Drifter (Scavenger). |
8 |
41 |
Betrayed by a friend. One of Wee Owat's Contacts or Allies betrays Wee Owat, ending Wee Owat's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Returned to Believer (Missionary/Humanitarian). |
9 |
44 |
Opponents of Wee Owat's belief system ambush Wee Owat. |
9 |
44 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Became a Citizen (Corporate). |
10 |
45 |
Wee Owat rise to a position of power in Wee Owat's colony or corporation. |
10 |
48 |
Promoted to Citizen (Corporate) rank 1. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Continued as Citizen (Corporate). |
11 |
51 |
Wee Owat befriend a superior in the corporation or the colony. |
11 |
52 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Continued as Citizen (Corporate). |
12 |
56 |
A revolution, attack or other unusual event throws Wee Owat's life into chaos, forcing Wee Owat to leave the planet. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
59 |
Wee Owat is caught in the periphery of a scandal. |
13 |
59 |
Demoted to Believer (Holy Warrior) rank -1. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |