Retired Project Leader Wee Owat  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 60 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 3 (-1)111393
Nuanced, Constantly sweaty palms, Thrifty
 
Skills
Admin 1
Advocate 2
Art (Presentation/Holography) 1
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Leadership 2
Persuade 1
Pilot 0
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 2
Seafarer 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Scout Surveyor 01
Entertainer Artist 12
Believer Missionary/Humanitarian Project Leader34
Drifter Scavenger 01
Citizen Corporate Manager23
Believer Holy Warrior Hopeful-11
 
Name Type Affinity Enmity Power Influence Species
Athpa Enemy 0 3 0 1 Bwap (M/57)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Scout (Surveyor).
2 20 Severely injured.
3 20 Switched to Entertainer (Artist).
3 23 Gained a contact.
3 24 Forced to continue current assignment.
3 24 Promoted to Entertainer (Artist) rank 1.
4 24 Continued as Entertainer (Artist).
4 28 Wee Owat is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 31 Wee Owat faith enjoys an explosion of popularity largely thanks to Wee Owat's efforts.
5 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 32 Continued as Believer (Missionary/Humanitarian).
6 33 Wee Owat retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 36 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
7 36 Continued as Believer (Missionary/Humanitarian).
7 39 Wee Owat aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 39 Failed to qualify for Free Trader (Merchant).
8 39 Became a Drifter (Scavenger).
8 41 Betrayed by a friend. One of Wee Owat's Contacts or Allies betrays Wee Owat, ending Wee Owat's career. That Contact or Ally becomes a Rival or Enemy.
9 41 Aging Crisis. Owe 10,000 for medical bills.
9 41 Retired at age 41.
9 41 Returned to Believer (Missionary/Humanitarian).
9 44 Opponents of Wee Owat's belief system ambush Wee Owat.
9 44 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
10 44 Aging Crisis. Owe 20,000 for medical bills.
10 44 Became a Citizen (Corporate).
10 45 Wee Owat rise to a position of power in Wee Owat's colony or corporation.
10 48 Promoted to Citizen (Corporate) rank 1.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Continued as Citizen (Corporate).
11 51 Wee Owat befriend a superior in the corporation or the colony.
11 52 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
12 52 Aging Crisis. Owe 20,000 for medical bills.
12 52 Continued as Citizen (Corporate).
12 56 A revolution, attack or other unusual event throws Wee Owat's life into chaos, forcing Wee Owat to leave the planet.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Switched to Believer (Holy Warrior) with the new title Hopeful.
13 59 Wee Owat is caught in the periphery of a scandal.
13 59 Demoted to Believer (Holy Warrior) rank -1.
14 60 Aging Crisis. Owe 10,000 for medical bills.
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