Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Wilber Harper is rewarded for Wilber Harper's diligence or cunning. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Wilber Harper's business expands, Wilber Harper's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Wilber Harper Wilber Harper's job. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Wilber Harper's Contacts or Allies betrays Wilber Harper, ending Wilber Harper's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Smuggle illegal items onto a planet. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Wilber Harper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Switched to Drifter (Wanderer). |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Someone more charismatic but less devout than Wilber Harper has become Wilber Harper's superior. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |