Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Wilbert Cowen's job. |
3 |
24 |
Became a Citizen (Worker). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
32 |
Wilbert Cowen's business expands, Wilbert Cowen's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Failed to qualify for Corporate Agent (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Wilbert Cowen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilbert Cowen fail to help. Gain an Enemy. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Wilbert Cowen's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Given advanced training in a specialist field |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Wilbert Cowen's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |