Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Moved to a new world. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
32 |
Given a special assignment or duty in Willard Pettitt's unit. |
5 |
35 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
5 |
35 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
6 |
35 |
Continued as Army (Cavalry). |
6 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Gain Enemy if Willard Pettitt don't already have one. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Severely injured. Owe 10,000 for medical bills. |
8 |
44 |
Gain Enemy if Willard Pettitt don't already have one. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
47 |
Failed to qualify for Broker (Merchant). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Scout (Courier). |
10 |
49 |
Willard Pettitt survey an alien world. |
11 |
51 |
Continued as Scout (Courier). |
11 |
52 |
Willard Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willard Pettitt fail to help. Gain an Enemy. |
11 |
52 |
Willard Pettitt have no idea what happened to Willard Pettitt – they found Willard Pettitt's ship drifting on the fringes of friendly space. |
12 |
55 |
Voluntarily left Courier |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
56 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
13 |
56 |
Entered Merchant Academy with the Business curriculum. |
13 |
58 |
Spent the college years partying. |
13 |
60 |
Dropped out of the merchant academy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Retired at age 60. |