Retired Scout Williams Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 60 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 7 (0)111A67
Congenial, Sexy, Shuffling walk
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Melee (Unarmed) 2
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Science (Robotic Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker02
Entertainer Performer 12
Scout Explorer Scout12
Drifter Wanderer 22
Citizen Colonist 12
 
Name Type Affinity Enmity Power Influence Species
Helene Johnson Enemy 0 2 0 2 Suerrat (F/70)
Philomena Philpot Enemy 0 3 1 1 Happrhani (F/24)
Philomena Philpot is actually an organisation such as a political movement or modest sized business.
Celina Lyness Enemy 0 2 0 2 Suerrat (F/71)
Jorge Oshea Enemy 0 3 2 1 Suerrat (M/26)
Dewey Palmer Enemy 0 4 5 3 Dynchia, Imperium (F/31)
Lular Jack Enemy 0 4 4 3 Suerrat (F/65)
Florian Romero Ally 2 0 1 0 Suerrat (M/22)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Williams Harper refused an offer of inducements to betray Williams Harper's faith. Gain 6 enemies.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 A notable academic consults with Williams Harper about a publication or documentary he is working on. Gain a Contact in academia.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Became a Entertainer (Performer).
3 30 Gain a patron in the arts. Gain an Ally
3 30 Promoted to Entertainer (Performer) rank 1.
4 30 Continued as Entertainer (Performer).
4 33 Williams Harper is forced out because of censorship or controversy. What truth did Williams Harper get too close to?
5 34 Voluntarily left Performer
5 34 Failed to qualify for Marine Support (Marine).
5 34 Submitted to the draft.
5 34 Became a Scout (Explorer).
5 36 Serve as the courier for an important message from the Imperium.
6 38 Continued as Scout (Explorer).
6 42 Williams Harper's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6 42 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 42 Failed to qualify for Merchant Academy.
7 42 Became a Drifter (Wanderer).
7 46 Find valuable salvage.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 50 Offered job by a patron. Now owe him a favor.
8 50 Promoted to Drifter (Wanderer) rank 2.
9 50 Became a Citizen (Colonist).
9 54 Williams Harper learn something Williams Harper should not have – a corporate secret, a political scandal – which Williams Harper can profit from illegally.
9 54 Promoted to Citizen (Colonist) rank 1.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Citizen (Colonist).
10 57 Williams Harper's business expands, Williams Harper's corporation grows, or the colony thrives.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 60,000 for medical bills.
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