Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Injured. Fully recovered. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Willis Sim's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Good fortune |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
34 |
Became a Citizen (Worker). |
6 |
35 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
Good fortune |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
49 |
Moved to a new world. |
9 |
50 |
Promoted to Citizen (Worker) rank 3. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
51 |
Willis Sim is rewarded for Willis Sim's diligence or cunning. |
10 |
54 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
11 |
54 |
Continued as Citizen (Worker). |
11 |
56 |
A revolution, attack or other unusual event throws Willis Sim's life into chaos, forcing Willis Sim to leave the planet. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Willis Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |