Retired Lieutenant Wilmer Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 60 M 1 (-2) 2 (-2) 3 (-1) 10 (1) 9 (1) 7 (0)123A97
Devious
 
Skills
Astrogation 1
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Slug) 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 2
Melee (Bludgeon) 1
Melee (Unarmed) 1
Navigation 2
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/Psychology) 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lieutenant45
Scout Courier Scout15
 
Name Type Affinity Enmity Power Influence Species
Kurt Suthmeer Ally 4 0 4 3 Answerin (M/50)
Everette Burke Ally 5 0 1 4 Azhanti (M/53)
Bettie Kirkham Enemy 0 0 2 2 Azhanti (F/45)
Bettie Kirkham’s relationships have begun to affect the character.
Margaret Cawley Rival 1 1 2 0 Azhanti (M/48)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 21 Birth or Death involving a family member or close friend.
1 22 Forced to continue current assignment.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 26 Backstab a fellow rogue for personal gain.
2 26 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
3 26 Continued as Rogue (Pirate).
3 27 Involved in the planning of an impressive heist.
3 30 Promoted to Rogue (Pirate) rank 3 with the new title Sergeant.
4 30 Continued as Rogue (Pirate).
4 34 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4 34 Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant.
5 34 Continued as Rogue (Pirate).
5 37 A job goes wrong, forcing Wilmer Walker to flee off-planet.
6 37 Became a Scout (Courier).
6 40 Spend several years jumping from world to world in Wilmer Walker's scout ship.
7 41 Continued as Scout (Courier).
7 44 When dealing with an alien race, Wilmer Walker have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 45 Continued as Scout (Courier).
8 46 Wilmer Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilmer Walker fail to help. Gain an Enemy.
8 46 Wilmer Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 49 Forced to continue current assignment.
8 49 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 49 Aging Crisis. Owe 40,000 for medical bills.
9 49 Retired at age 49.
9 49 Continued as Scout (Courier).
9 50 Spend several years jumping from world to world in Wilmer Walker's scout ship.
10 53 Continued as Scout (Courier).
10 54 Birth or Death involving a family member or close friend.
10 57 Forced to muster out.
11 57 Aging Crisis. Owe 40,000 for medical bills.
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