Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
22 |
Winfield Fleming make an alliance with a powerful and charismatic noble, who becomes an Ally. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
2 |
26 |
Become deeply involved in politics on Winfield Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
Become deeply involved in politics on Winfield Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Voluntarily left Administrator |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Winfield Fleming's job. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
37 |
Gain Enemy if Winfield Fleming don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find an Alien Artifact. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Nearly killed. Owe 17,500 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Winfield Fleming come into conflict with a splinter group Winfield Fleming's own religion which maintains Winfield Fleming's version is the wrong one. Gain 1 Rivals. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
48 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
11 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
51 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Believer (Holy Warrior). |
12 |
55 |
Winfield Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Winfield Fleming's faith. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Believer (Holy Warrior). |
13 |
59 |
Winfield Fleming is sent to a new community or parish to preach The Word among the poor. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |