Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Winston Grain's work ends up coming home with Winston Grain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Entertainer (Journalist). |
3 |
23 |
Criticised a questionable political leader on Winston Grain's homeworld, causing his downfall. Gain an Enemy |
3 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Winston Grain far from home. |
3 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
25 |
Continued as Entertainer (Journalist). |
4 |
29 |
Refused to criticise a questionable political leader on Winston Grain's homeworld. |
4 |
29 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
5 |
29 |
Continued as Entertainer (Journalist). |
5 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Flight (Navy). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
34 |
A mission goes wrong and Winston Grain is stranded behind enemy lines. Ejected from the service. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
37 |
Survived a risky adventure but gained nothing. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
44 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |