Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force A Dimar Inkhu into bankruptcy. A Dimar Inkhu salvages what A Dimar Inkhu can. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
A Dimar Inkhu gain experience in a technical field as a computer operator or surveyor. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
26 |
A Dimar Inkhu learn something A Dimar Inkhu should not have – a corporate secret, a political scandal – which A Dimar Inkhu can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
A Dimar Inkhu learn something A Dimar Inkhu should not have – a corporate secret, a political scandal – which A Dimar Inkhu can profit from illegally. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
A revolution, attack or other unusual event throws A Dimar Inkhu's life into chaos, forcing A Dimar Inkhu to leave the planet. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
A Dimar Inkhu's scout ship is one of the first on the scene to rescue the survivors of a disaster but A Dimar Inkhu fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by A Dimar Inkhu's time in the scouts. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Moved to a new world. |
8 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Courier) with previous rank. |
9 |
52 |
A Dimar Inkhu's scout ship is one of the first on the scene to rescue the survivors of a disaster but A Dimar Inkhu fail to help. Gain an Enemy. |
9 |
52 |
A Dimar Inkhu have no idea what happened to A Dimar Inkhu – they found A Dimar Inkhu's ship drifting on the fringes of friendly space. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
58 |
Psychologically damaged by A Dimar Inkhu's time in the scouts. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |