Retired Scout A Dimar Inkhu  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 61 M 1 (-2) 4 (-1) 4 (-1) 3 (-1) 7 (0) 6 (0)144376
Distraught, Rowdy, Straightforward
 
Skills
Broker 0
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Language 0
Melee (Grapple) 1
Persuade 0
Pilot (Spacecraft) 3
Profession (Spacer) 0
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Worker 14
Scout Surveyor Scout13
Scout Courier Scout13
 
Name Type Affinity Enmity Power Influence Species
Ashdazaki Contact 1 1 1 0 Vilani, Imperium (F/42)
Bethel Wilson Enemy 0 0 3 0 Murrissi (F/25)
Bethel Wilson gained power at the expense of a third party who now blames the character.
Shirley Peaton Rival 1 0 0 1 Dynchia, Imperium (F/74)
Lesh Gukam Rival 0 3 1 0 Vilani, Imperium (F/43)
Relationship becomes more moderate. Enemy becomes a rival.
Duurdanki Duuunmesh Ally 3 0 3 3 Vilani, Imperium (M/26)
Amge Iii Enemy 0 1 6 4 Vilani, Imperium (F/48)
Amge Iii is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A series of bad deals and decisions force A Dimar Inkhu into bankruptcy. A Dimar Inkhu salvages what A Dimar Inkhu can.
2 20 Became a Citizen (Worker).
2 23 A Dimar Inkhu gain experience in a technical field as a computer operator or surveyor.
3 24 Continued as Citizen (Worker).
3 26 A Dimar Inkhu learn something A Dimar Inkhu should not have – a corporate secret, a political scandal – which A Dimar Inkhu can profit from illegally.
3 26 Gain a criminal contact.
3 28 Promoted to Citizen (Worker) rank 1.
4 28 Continued as Citizen (Worker).
4 30 A Dimar Inkhu learn something A Dimar Inkhu should not have – a corporate secret, a political scandal – which A Dimar Inkhu can profit from illegally.
5 32 Continued as Citizen (Worker).
5 34 A revolution, attack or other unusual event throws A Dimar Inkhu's life into chaos, forcing A Dimar Inkhu to leave the planet.
5 36 Forced to muster out.
6 36 Became a Scout (Surveyor).
6 39 A Dimar Inkhu's scout ship is one of the first on the scene to rescue the survivors of a disaster but A Dimar Inkhu fail to help. Gain an Enemy.
6 39 Psychologically damaged by A Dimar Inkhu's time in the scouts.
7 40 Attempted to change assignments.
7 40 Failed to qualify for Explorer (Scout).
7 40 Continued as Scout (Surveyor).
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Attempted to change assignments.
8 44 Failed to qualify for Explorer (Scout).
8 44 Continued as Scout (Surveyor).
8 47 Moved to a new world.
8 48 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 48 Attempted to change assignments.
9 48 Switched to Scout (Courier) with previous rank.
9 52 A Dimar Inkhu's scout ship is one of the first on the scene to rescue the survivors of a disaster but A Dimar Inkhu fail to help. Gain an Enemy.
9 52 A Dimar Inkhu have no idea what happened to A Dimar Inkhu – they found A Dimar Inkhu's ship drifting on the fringes of friendly space.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Scout (Courier).
10 55 A new romantic starts. Gain an Ally.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Scout (Courier).
11 58 Psychologically damaged by A Dimar Inkhu's time in the scouts.
12 58 Aging Crisis. Owe 30,000 for medical bills.
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