Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Abe Vear to flee off-planet. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Risk Abe Vear's fortune on a possibility lucrative deal and win. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Risk Abe Vear's fortune on a possibility lucrative deal and win. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Survived a risky adventure but gained nothing. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Attacked by enemies that Abe Vear easily defeat. |
9 |
49 |
Gain Enemy if Abe Vear don't already have one. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Abe Vear's Contacts or Allies betrays Abe Vear, ending Abe Vear's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Failed to qualify for Colonist (Citizen). |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
58 |
Forced to muster out. |